![]() Once this short wave of baddies is dealt with, kneel down and take out your sniper rifle. Stay behind the archway and whip out your new toy, the rocket launcher. As soon as the cut-scene is finished, the door will open and you'll be under fire. You need to get to Baxter's office to retrieve the access pass, but it's not going to be easy. Objective 03: Find the access pass in Baxter's office. Activate the panel by the door to get your first glimpse of the big, hairy Jaldari settlers. Take the path to the left, kill the goons waiting there and take ammo from the carcasses of the dead. Step through the big door and enjoy yourself a short load time. Slip back the way you came and go straight. Here you'll get some ammo and the rocket launcher. Crouch down and go under the truck (there's an opening towards the right). There's a truck that's blocking the way through. Once that's done, switch back to your minigun. You should find about four enemies to take out. Head over to the cover of the boxes and snipe the rocket launcher to the left. If you are spotted by the rocket launching goon to the left, you're pretty much toast, so stay down. This is a perfect opportunity to practice your sniping skills. Careful when you enter the fray as there's a baddie with a rocket launch to the left. Instead, focus on the freaked out dudes that look surprisingly like aliens. First, don't go killing the human targets as they're aiding you in the attack. What's this? A firefight? Woo hoo! Hold your horses before running in there, this isn't the easiest fight in the world. ![]() Go through the door on the left and follow the path to the green-lit door. You can ignore him, though, because this here guide will tell you everything you need to know. Once docked, head outside and talk to Baxter. Go up to the weapon closet and refresh your ammo. Head down the stairs from the cockpit and through the left-side door. Once inside, guide your ship through the two red rectangles to initiate auto-docking procedures. Steer your ship towards the lower hangar bay (highlighted in blue). This mission will be tougher (and longer) than the last, so be at the ready. Your goal is to ferret them out and find the explosives before the little asteroid that could no longer can. Cantrell's bandit gang is trying to blow up the shield generator in the New Colorado refuge.
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